Coordination
Not Content

The output isn't the text. The output is what happens in minds as text unfolds—yours, other players', the LLMs'. We're building infrastructure for real-time co-creation at scale.

Reflexive Architecture Mass Coordination Live Synthesis

Vapor → Liquid → Solid

Text moves through states of commitment. Not a pipeline for producing documents—a coordination layer for synchronizing minds in real-time. The goal isn't solid text. The goal is what happens in the liquid phase, where multiple perspectives meet and synthesize.

VAPOR
Ephemeral. Keystrokes, gestures, intentions forming. Small groups creating together before committing.
creating in clusters
LIQUID
Submitted intention. Multiple streams converging. The LLM weaves concurrent inputs into coherent narrative.
active participants
SOLID
Committed narrative. The shared record. Millions can observe the story unfolding in real-time.
observers & readers

The architecture supports radically different scales simultaneously—from intimate creative clusters to mass audiences—all participating in the same unfolding narrative.

We are not generating content. We are coordinating the generation of experience in minds—human and artificial—as meaning unfolds in the moving moment.

Xstream shelf architecture

Live Narrative at Scale

Imagine 10 million people engaged with the same unfolding story. Most are observers, watching solid narrative stream in real-time—a live-generated film where the plot emerges from actual player choices.

Thousands are active in the liquid phase, their character intentions weaving together through LLM synthesis. Hundreds work in vapor clusters—small creative groups shaping what happens next before anyone else sees it.

~100
vapor clusters
intimate creation
~10K
liquid active
participating players
~10M
solid observers
watching unfold

The Medium Evolves

As AI animation, voice synthesis, and visual generation come online, they plug into the same shelf architecture. Live direction. Live artists. Live actor voices. All synthesized in real-time from the coordinate stream.

Not pre-rendered content. Not recorded performances. A film that has never existed before, generated in the moment of watching, shaped by the players living inside it.

Beyond Entertainment

The same infrastructure serves coordination without the fiction layer. Real-world collaboration using identical vapor/liquid/solid mechanics.

Open Business Practices

A different economic relationship becomes possible. Not being paid by companies. Not having time bought and sold. A shift toward stewardship models where value flows through contribution rather than employment.

These are extreme propositions—but the architecture doesn't assume traditional structures. It enables new ones.

Pscale: Semantic-Number Coordinates

In normal mathematics, 321 is a quantity. In pscale, each digit is a semantic-number—an address pointing to meaning at decreasing scales. Containment, proximity, and scope emerge from significant figure relationships.

3 2 1 . 4 5

3 = region → 2 = building → 1 = room → .4 = corner → 5 = object

T
Temporal
When in narrative time
+T — settled, solid −T — projected, liquid
S
Spatial
Where—real or imagined
+S — real world −S — imaginary world
I
Identity
Who—neurons to nations
+I — public, shared −I — private, inner

Soft / Medium / Hard

Each user has their own LLM triad. Coordination happens through Hard-LLM murmuration—distributed consensus, not central authority.

SOFT
User-facing
vapor → liquid
MEDIUM
Synthesis
liquid → solid
HARD
Coordination
solid → context

Soft-LLM helps you shape intention. Medium-LLM weaves multiple streams into coherent narrative. Hard-LLM coordinates across the system—never generating, only organizing.

Player / Author / Designer

The same architecture serves three modes. Face selection is coordinate-based—which skills load depends on where you're operating.

Face Operates On Output Becomes
Player Character intentions Narrative events
Author World content Context for players
Designer Skills / rules Experience generation

Development Journey

See the phases, try the seed agents, understand the build sequence.